The Effect of Tangible Augmented Reality Interfaces on Teaching Computational Thinking: A Preliminary Study.
Anna GardeliSpyros VosinakisPublished in: ICL (1) (2018)
Keyphrases
- augmented reality
- computational thinking
- learning games
- game design
- user interface
- virtual reality
- mixed reality
- learning materials
- virtual objects
- tangible user interface
- human computer interaction
- input device
- tangible interaction
- learning tools
- real environment
- high school
- distance learning
- learning process
- camera tracking
- grade level
- head mounted display
- language learning
- learning systems
- online learning