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Minimization of Latency in Cheat-Proof Real-Time Gaming by Trusting Time-Stamp Servers.

Shunsuke MogakiMasaru KamadaTatsuhiro Yonekura
Published in: CW (2007)
Keyphrases
  • real time
  • low latency
  • objective function
  • low cost
  • load balance
  • low overhead
  • database
  • high speed
  • vision system
  • virtual environment
  • quality of service
  • data center
  • educational games
  • real time systems