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Minimization of Latency in Cheat-Proof Real-Time Gaming by Trusting Time-Stamp Servers.
Shunsuke Mogaki
Masaru Kamada
Tatsuhiro Yonekura
Published in:
CW (2007)
Keyphrases
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real time
low latency
objective function
low cost
load balance
low overhead
database
high speed
vision system
virtual environment
quality of service
data center
educational games
real time systems