Real-time volume rendering of 4D image using 3D texture mapping.
Jinwoo HwangJune Sic KimJae Seok KimIn-Young KimSun Il KimPublished in: Medical Imaging: Image-Guided Procedures (2001)
Keyphrases
- graphics hardware
- volume rendering
- texture mapping
- image based rendering
- real time
- photorealistic
- single image
- d scene
- computer graphics
- input image
- feature points
- d mesh
- complex scenes
- processing speed
- region of interest
- image synthesis
- stereo vision
- depth information
- human faces
- segmentation algorithm
- vision system
- d objects
- image segmentation
- multiple objects
- real scenes
- geometric information
- high resolution