Pervasive augmented reality for indoor uninterrupted experiences: a user study.
Bernardo MarquesRaphael CarvalhoPaulo DiasBeatriz Sousa SantosPublished in: UbiComp/ISWC Adjunct (2019)
Keyphrases
- augmented reality
- user interface
- human computer interaction
- virtual objects
- end users
- collaborative learning
- multi user
- mixed reality
- real environment
- face to face collaborative learning
- camera tracking
- learning games
- real scenes
- virtual reality
- virtual environment
- artificial intelligence
- head mounted display
- real time