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Why do not satisfied consumers show reuse behavior? The context of online games.

Fang-Mei TsengChiu-Yen Wang
Published in: Comput. Hum. Behav. (2013)
Keyphrases
  • online game
  • online gaming
  • reinforcement learning
  • multi agent systems
  • computational intelligence
  • context aware
  • statistically significant
  • virtual communities