Feasibility of Training Elite Athletes for Improving their Mental Imagery Ability Using Virtual Reality.
Yuanjie WuStephan G. LukoschHeide K. LukoschRobert W. LindemanRyan Douglas McKeeShunsuke FukudenCameron RossDave CollinsPublished in: VR Workshops (2022)
Keyphrases
- virtual reality
- virtual training
- virtual environment
- training sessions
- three dimensional
- mental imagery
- computer graphics
- photorealistic
- virtual world
- computer animation
- augmented reality
- virtual humans
- multi sensory
- skill acquisition
- goal oriented
- virtual space
- online learning
- virtual museum
- cognitive architecture
- interactive virtual
- signal processing
- tangible user interface
- information systems
- collaborative virtual environments
- visual data mining
- knowledge representation
- end users
- query processing
- user interface
- metadata