Effects of Interaction Level, Framerate, Field of View, 3D Content Feedback, Previous Experience on Subjective User eXperience and Objective Usability in Immersive Virtual Environment.
Katy Tcha-TokeyEmilie Loup-EscandeOlivier ChristmannSimon RichirPublished in: Int. J. Virtual Real. (2017)
Keyphrases
- user experience
- virtual environment
- field of view
- user engagement
- haptic feedback
- user interaction
- virtual characters
- virtual reality
- virtual world
- interaction model
- virtual objects
- virtual space
- haptic interaction
- user behavior
- end users
- natural interaction
- multi user
- computer graphics
- haptic device
- interface design
- user interface
- high resolution
- region of interest
- role play
- omnidirectional camera
- virtual humans
- computer vision
- panoramic images
- real time
- human robot interaction
- serious games
- ubiquitous computing
- augmented reality
- visual feedback
- image sequences
- image mosaicing