UGRA in VR: A Virtual Reality Simulation for Training Anaesthetists.
Anton BogdanovychAlwin ChuanPublished in: VRST (2021)
Keyphrases
- virtual reality
- virtual training
- virtual environment
- virtual humans
- virtual world
- three dimensional
- augmented reality
- e learning
- computer graphics
- computer animation
- virtual museum
- photorealistic
- visual data mining
- virtual laboratory
- virtual space
- tangible user interface
- force feedback
- simulation model
- virtual reality environments
- vision system
- multimedia
- haptic interaction
- data mining
- virtual reality technology
- interactive virtual