Study of the impact of social learning and gamification methodologies on learning results in higher education.
Maria Estrella Sousa VieiraJosé Carlos López-ArdaoManuel Fernández-VeigaRaúl Fernando Rodríguez RubioPublished in: Comput. Appl. Eng. Educ. (2023)
Keyphrases
- higher education
- social learning
- online learning
- mobile learning
- blended learning
- learning in higher education
- hybrid learning
- networked learning
- m learning
- individual learning
- e learning
- hong kong
- educational process
- online education
- tertiary education
- web based teaching
- distance learning
- learning systems
- learning process
- educational contexts
- problem based learning
- instructional strategies
- learning management systems
- learning community
- informal learning
- learning technologies
- user experience
- social interaction
- reinforcement learning
- serious games
- learning analytics
- learning scenarios
- information technology