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Design sensitivities for interactive sport-training games.
Mads Møller Jensen
Majken Kirkegaard Rasmussen
Kaj Grønbæk
Published in:
Conference on Designing Interactive Systems (2014)
Keyphrases
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design process
interactive systems
case study
interaction design
user interface
building blocks
computer aided
user experience
interactive multimedia
decision trees
training set
training examples
serious games
game playing
nash equilibria
interactive evolutionary computation