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Identifying habitual statistical features of EEG in response to fear-related stimuli in an audio-only computer video game.
Tom Garner
Published in:
Audio Mostly Conference (2013)
Keyphrases
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video games
visual stimuli
game play
low level
signal processing
multimedia
feature space
image features
feature set
statistical information
game playing
cepstral features
cognitive states
game design
audio visual
key features
feature vectors
feature extraction