Predicting Defective Visual Code Changes in a Multi-Language AAA Video Game Project.
Kalvin EngAbram HindleAlexander SenchenkoPublished in: ICSME (2023)
Keyphrases
- video games
- foreign language learning
- learning experience
- game play
- educational games
- quest atlantis
- game design
- visual features
- visual information
- computer games
- learning tools
- visual query language
- game playing
- programming language
- case study
- serious games
- source code
- foreign language
- middle school
- machine learning
- natural language
- commercial games
- project management
- language learning
- open source
- end users
- low level
- computer programs
- game based learning
- target language
- game engine
- high level