A Case Study into the Use of Virtual Reality and Gamification in Ophthalmology Training.
Andrew Sean WilsonJake O'ConnorLewis TaylorDavid CarruthersPublished in: JCSG (2017)
Keyphrases
- virtual reality
- virtual training
- virtual environment
- serious games
- virtual world
- computer graphics
- three dimensional
- virtual humans
- photorealistic
- computer animation
- augmented reality
- virtual reality technology
- user experience
- interactive virtual
- virtual museum
- virtual space
- multi sensory
- multi user
- e learning
- virtual laboratory
- force feedback
- virtual reality environments