Supporting Students' Reflection in Game-Based Science Learning: A Literature Review.
Xiaotong YangYang LiuPublished in: ICBL (2021)
Keyphrases
- science learning
- literature review
- digital educational games
- student learning
- grade students
- science education
- science students
- high school students
- science instruction
- case study
- pilot study
- elementary school
- technology enhanced
- middle school
- learning environment
- learning tools
- collaborative inquiry
- teaching methods
- concept mapping
- game based learning
- design science
- collaborative learning
- conceptual understanding
- mobile phone
- information technology
- virtual world
- learning systems
- language learning