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Applying a Cognitive Architecture to Control of Virtual Non-Player Characters.
Chris McCollum
Charles Barba
Thomas Santarelli
John E. Deaton
Published in:
WSC (2004)
Keyphrases
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cognitive architecture
computational model
robotic systems
virtual characters
cognitive model
information processing
general intelligence
computational models
cognitive architectures
information foraging
episodic memory
virtual environment
cognitive processing
knowledge structures
cognitive modeling
intelligent behavior
mental imagery
decision making
working memory
skill acquisition
conceptual representation
tour guide robot
human cognition
cognitive psychology
serious games
video games
virtual world
mobile robot
artificial neural networks
database systems
e learning