Applying a Cognitive Architecture to Control of Virtual Non-Player Characters.
Chris McCollumCharles BarbaThomas SantarelliJohn E. DeatonPublished in: WSC (2004)
Keyphrases
- cognitive architecture
- computational model
- robotic systems
- virtual characters
- cognitive model
- information processing
- general intelligence
- computational models
- cognitive architectures
- information foraging
- episodic memory
- virtual environment
- cognitive processing
- knowledge structures
- cognitive modeling
- intelligent behavior
- mental imagery
- decision making
- working memory
- skill acquisition
- conceptual representation
- tour guide robot
- human cognition
- cognitive psychology
- serious games
- video games
- virtual world
- mobile robot
- artificial neural networks
- database systems
- e learning