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Planning for Computer Games Research and Industry: A Structured Dialogue Design Approach.

Christos GatzoulisFernando LoizidesPanayiotis Zaphiris
Published in: Comput. Games J. (2016)
Keyphrases
  • computer games
  • commercial games
  • case study
  • game engine
  • game developers
  • design process
  • mixed initiative
  • digital storytelling
  • educational software
  • video games
  • serious games
  • game play
  • game design
  • game development