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Biofeedback Methods in Entertainment Video Games: A Review of Physiological Interaction Techniques.

Diego NavarroVeronica SundstedtValeria Garro
Published in: Proc. ACM Hum. Comput. Interact. (2021)
Keyphrases
  • video games
  • preprocessing
  • computer games
  • benchmark datasets
  • multimedia
  • case study
  • significant improvement