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Revisiting Gender Preference for a First-Person Shooter Videogame: Effects of Non-Verbal Sensitivity and Gender on Enjoyment.
Younbo Jung
Hyun Jee Oh
Jeremy R. H. Sng
Joung Huem Kwon
Benjamin H. Detenber
Published in:
Interact. Comput. (2015)
Keyphrases
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video games
individual differences
interaction effects
learning experience
computer games
game design
learning algorithm
decision making
dependent variables
data sets
learning process
sensitivity analysis
soft constraints
age groups
gender differences
male and female