GPU shading and rendering.
Marc OlanoAvi BleiweissLarry GritzJohn C. HartMark J. KilgardMichael McCoolPedro V. SanderPublished in: SIGGRAPH Courses (2005)
Keyphrases
- computer graphics
- real time rendering
- graphics hardware
- cluster of workstations
- real time
- graphics processors
- ray casting
- image based rendering
- texture mapping
- shape from shading
- gpu implementation
- volume rendering
- computer generated images
- computer vision
- image synthesis
- implicit surfaces
- high quality
- photorealistic
- parallel algorithm
- gpu accelerated
- virtual reality
- image processing
- single image
- processing speed
- recovering shape
- high fidelity
- parallel implementation
- multiscale
- neural network
- graphics processing units
- d scene