A Parallel Algorithm for Game Tree Search Using GPGPU.
Liang LiHong LiuHao WangTaoying LiuWei LiPublished in: IEEE Trans. Parallel Distributed Syst. (2015)
Keyphrases
- parallel algorithm
- game tree search
- compute unified device architecture
- game playing
- evaluation function
- tree search
- parallel computation
- monte carlo
- shared memory
- parallel programming
- search algorithm
- alpha beta
- game tree
- cluster of workstations
- parallel version
- imperfect information
- imperfect information games
- graphics processing units
- video games
- load balancing