Auditory, Vibrotactile, or Visual? Investigating the Effective Feedback Modalities to Improve Standing Balance in Immersive Virtual Reality for People with Balance Impairments Due to Type 2 Diabetes.
M. Rasel MahmudAlberto CordovaJohn QuarlesPublished in: ISMAR (2023)
Keyphrases
- virtual reality
- virtual environment
- virtual world
- cross modal
- visual data mining
- computer graphics
- visual feedback
- augmented reality
- virtual humans
- interactive virtual
- virtual reality technology
- visual information
- three dimensional
- photorealistic
- haptic device
- computer animation
- multi sensory
- virtual reality environments
- computer interface
- virtual space
- virtual museum
- evoked potentials
- signal processing
- image processing
- computer vision