Real-time massive convolution for audio applications on GPU - Massive convolution on GPU.
Jose A. BellochAlberto GonzálezFrancisco-Jose Martínez-ZaldívarAntonio M. VidalPublished in: J. Supercomput. (2011)
Keyphrases
- real time
- graphics hardware
- graphics processing units
- gpu implementation
- gpu accelerated
- programmable graphics hardware
- image processing
- convolution kernel
- real time rendering
- data analysis
- general purpose
- impulse response
- visual information
- mesh connected
- parallel implementation
- parallel computation
- texture mapping
- fourier domain
- multimedia
- high speed
- graphics processors
- control system
- massive data sets
- fast fourier transform
- diffusion equation
- low cost
- processing speed
- parallel processing
- multi modal
- vision system