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3D watermarking in the context of video games.
Daniel Trick
Waldemar Berchtold
Marcel Schäfer
Martin Steinebach
Published in:
MMSP (2013)
Keyphrases
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digital games
video games
game play
educational games
game design
computer games
serious games
learning tools
learning experience
context aware
game playing
contextual information
watermarking scheme
computer supported collaboration
machine learning
immersive virtual environments