From the Lab to the Classroom and Beyond: Extending a Game-Based Research Platform for Teaching AI to Diverse Audiences.
Nicole D. SintovDebarun KarThanh Hong NguyenFei FangKevin HoffmanArnaud LyetMilind TambePublished in: AAAI (2016)
Keyphrases
- pilot testing
- virtual laboratory
- pervasive learning
- digital game based learning
- learning process
- learning environment
- game based learning
- enhancing learning
- learning platform
- teacher education
- cooperative learning
- e learning
- computer based learning
- learning systems
- elementary school
- learning activities
- digital storytelling
- technology integration
- learning games
- blended learning
- online learning
- school teachers
- classroom teaching
- virtual classroom
- classroom instruction
- communication skills
- teaching methods
- face to face instruction
- middle school students
- mobile learning
- secondary school
- student centered
- information literacy
- digital games
- distance learning
- professional development
- hybrid learning
- teaching learning
- primary school
- teaching practices
- technology enhanced
- undergraduate engineering
- computer lab
- preservice teachers
- collaborative learning
- elementary school students
- learning tools
- engineering education
- hong kong
- learning opportunities
- mathematical concepts
- educational games
- learning community
- problem based learning
- technology enhanced learning
- teacher training
- tablet pc
- learning outcomes