Effectiveness of a Head Movement Interface for Steering a Vehicle in a Virtual Reality Driving Simulation.
Yoshiaki SaitoKazumasa KawashimaMasahito HirakawaPublished in: Symmetry (2020)
Keyphrases
- virtual reality
- virtual humans
- virtual environment
- computer interface
- tangible user interface
- head movements
- virtual training
- interactive virtual
- virtual world
- computer graphics
- augmented reality
- three dimensional
- computer generated forces
- virtual space
- multi sensory
- collaborative virtual environments
- virtual reality technology
- real environment
- virtual laboratory
- visual data mining
- virtual museum
- simulation model
- facial expressions
- computer vision
- force feedback
- cross ratio
- haptic interaction
- high speed railway
- user interface