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Introducing Computational Thinking at Vocational High Schools.

Jocelyn SimmondsConstanza DiazCarlos Estay
Published in: ITiCSE (1) (2023)
Keyphrases
  • high school
  • computational thinking
  • game design
  • high school students
  • college students
  • learning materials
  • attitudes toward
  • grade students
  • conceptual understanding
  • e learning
  • virtual environment
  • grade level