Communication and online business opportunities in virtual environment: Second Life.
Sharma GajendraQiang YeWenjun SunLu QiPublished in: Int. J. Web Based Communities (2012)
Keyphrases
- virtual environment
- business opportunities
- virtual world
- virtual reality
- multi user
- physical space
- instant messaging
- online learning
- physical environment
- computer graphics
- interaction model
- virtual space
- mobile services
- role play
- virtual characters
- real time
- serious games
- virtual humans
- three dimensional
- real environment
- multi party
- business models
- haptic feedback