A Design Pattern Approach for Multi-Game Level Generation.
Spencer BeaupreThomas WilesSean BriggsGillian SmithPublished in: AIIDE (2018)
Keyphrases
- design patterns
- software design
- software engineering
- object oriented
- video games
- metamodel
- usage scenarios
- database driven
- software systems
- educational games
- computer games
- digital games
- software architecture
- process model
- machine learning
- game theory
- design principles
- serious games
- game play
- virtual world
- relational databases
- learning environment
- learning algorithm