Pervasive games in a mote-enabled virtual world using tuple space middleware.
Luca MottolaAmy L. MurphyGian Pietro PiccoPublished in: NETGAMES (2006)
Keyphrases
- virtual world
- virtual space
- virtual environment
- virtual reality
- game based learning
- multi user
- mixed reality
- physical world
- context awareness
- context aware
- low dimensional
- social context
- mobile devices
- smart spaces
- virtual learning environments
- game playing
- distributed systems
- virtual humans
- virtual objects
- game theoretic
- game design
- virtual communities
- video games
- game theory
- social interaction