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Mediating effect of self-esteem on the purchase intention of problematic online gamers.

J. ParameswariG. YoganandanM. Vasan
Published in: Entertain. Comput. (2024)
Keyphrases
  • purchase intention
  • online shopping
  • online stores
  • product quality
  • virtual communities
  • online game
  • survey data
  • customer satisfaction
  • real time
  • information systems
  • software engineering
  • e government
  • online gaming