Does Playing Blindfold Chess Reduce the Quality of Game: Comments on Chabris and Hearst (2003).
Veljko JeremicDragan VukmirovicZoran RadojicicPublished in: Cogn. Sci. (2010)
Keyphrases
- game playing
- board game
- imperfect information
- games played
- computer games
- human players
- game tree search
- high quality
- general game playing
- multi player
- game theory
- artificial intelligence
- tic tac toe
- game design
- game theoretic
- game players
- video games
- data sets
- information systems
- two player games
- game tree
- quality measures
- heuristic search
- perfect information
- search algorithm
- opponent modeling
- computer chess
- alpha beta search
- data quality
- user satisfaction
- learning outcomes
- computer programs
- role playing
- minimax search
- quality assessment