Real-time Bas-Relief Generation from Depth-and-Normal Maps on GPU.
Zhongping JiXianfang SunShi LiYigang WangPublished in: Comput. Graph. Forum (2014)
Keyphrases
- real time
- graphics hardware
- gpu accelerated
- gpu implementation
- real time rendering
- low cost
- graphics processing units
- control system
- real time stereo
- high speed
- vision system
- depth cameras
- depth information
- real time systems
- programmable graphics hardware
- parallel implementation
- bundle adjustment
- depth map
- hybrid algorithm
- data acquisition
- pose estimation
- mobile robot
- three dimensional