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Using startle probe to compare affect and engagement between a serious game and an online intervention program.
Geoffrey Hookham
Frances Kay-Lambkin
Karen Blackmore
Keith V. Nesbitt
Published in:
ACSW (2016)
Keyphrases
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serious games
game mechanics
online learning
game play
educational games
video games
digital games
game engine
computer games
learning processes
learning environment
learning activities