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Using startle probe to compare affect and engagement between a serious game and an online intervention program.

Geoffrey HookhamFrances Kay-LambkinKaren BlackmoreKeith V. Nesbitt
Published in: ACSW (2016)
Keyphrases
  • serious games
  • game mechanics
  • online learning
  • game play
  • educational games
  • video games
  • digital games
  • game engine
  • computer games
  • learning processes
  • learning environment
  • learning activities