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Geelix HUD: Capturing and Sharing Live Video and User Input from Computer Games.

Ole-Ivar HoltheKristian AmlieRichard TingstadLeif Arne Rønningen
Published in: CCNC (2008)
Keyphrases
  • computer games
  • user input
  • live video
  • augmented reality
  • user interaction
  • video streams
  • video games
  • virtual objects
  • real time
  • video clips
  • video sequences
  • software engineering
  • point correspondences