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Geelix HUD: Capturing and Sharing Live Video and User Input from Computer Games.
Ole-Ivar Holthe
Kristian Amlie
Richard Tingstad
Leif Arne Rønningen
Published in:
CCNC (2008)
Keyphrases
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computer games
user input
live video
augmented reality
user interaction
video streams
video games
virtual objects
real time
video clips
video sequences
software engineering
point correspondences