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GPU-Based Spherical Light Field Rendering with Per-Fragment Depth Correction.

Severin TodtChristof Rezk-SalamaAndreas KolbKlaus-Dieter Kuhnert
Published in: Comput. Graph. Forum (2008)
Keyphrases
  • light field rendering
  • light field
  • depth information
  • depth map
  • image space
  • three dimensional
  • image based modeling
  • image processing
  • d objects
  • motion estimation
  • depth images
  • view synthesis
  • free viewpoint video