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GPU-Based Spherical Light Field Rendering with Per-Fragment Depth Correction.
Severin Todt
Christof Rezk-Salama
Andreas Kolb
Klaus-Dieter Kuhnert
Published in:
Comput. Graph. Forum (2008)
Keyphrases
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light field rendering
light field
depth information
depth map
image space
three dimensional
image based modeling
image processing
d objects
motion estimation
depth images
view synthesis
free viewpoint video