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Development and Validation of a Questionnaire to Measure Perceptions of Freedom of Choice in Digital Games.

Sotiris KirginasDimitris Gouscos
Published in: Int. J. Serious Games (2016)
Keyphrases
  • digital games
  • educational contexts
  • software engineering
  • case study
  • secondary school
  • gender differences
  • design principles
  • educational games
  • game based learning