Integrating serious games into the engineering curriculum - a game-based learning approach to power systems analysis.
Sanjay BahadoorsinghRonald DyerChandrabhan SharmaPublished in: Int. J. Comput. Vis. Robotics (2016)
Keyphrases
- game based learning
- serious games
- power system
- game design
- educational games
- game play
- video games
- virtual environment
- digital games
- hong kong
- design principles
- virtual world
- computational intelligence
- elementary school students
- game development
- power grid
- databases
- learning processes
- computer games
- multi agent systems
- information systems
- learning algorithm