A firefly inspired game dissemination and QoS-based priority pricing strategy for online social network games.
Ebin Deni RajL. D. Dhinesh BabuPublished in: Int. J. Bio Inspired Comput. (2018)
Keyphrases
- online social networks
- video games
- game theory
- game play
- computer games
- game playing
- pricing strategies
- nash equilibrium
- nash equilibria
- game theoretic
- game design
- educational games
- social networks
- game players
- quality of service
- serious games
- game development
- imperfect information
- digital games
- community formation
- dynamic pricing
- social relations
- human players
- network structure
- social networking
- game tree
- optimal pricing
- social media
- online social networking
- user activity
- inventory control
- social network analysis
- online social media
- cooperative
- web services
- admission control
- decision problems
- software agents
- decision making