Improving Collaboration between Students Exploiting a 3D Game.
Apostolos MavridisThrasyvoulos TsiatsosPublished in: ICALT (2014)
Keyphrases
- collaborative learning
- game based learning
- role playing
- simulation game
- learning experience
- student learning
- video games
- role play
- computer supported collaboration
- collaborative activities
- cross disciplinary
- learning outcomes
- high school students
- collaborative learning activities
- student groups
- learning community
- mobile games
- learning environment
- higher education
- high school
- adventure game
- communication tools
- lifelong learning
- distance learning
- e learning
- game based learning environment
- learning activities
- educational games
- peer tutoring
- learning process
- computer supported collaborative learning
- team members
- learning objectives
- undergraduate students
- game theory
- computer mediated
- board game
- intelligent tutoring systems
- secondary school
- serious games
- cooperative learning
- virtual learning environments
- game mechanics
- digital games
- knowledge construction
- learning styles
- elementary school students
- remote collaboration
- pedagogical design
- engaging students
- collaborative problem solving
- computer supported
- game playing
- computer games
- programming course
- semi structured interviews
- virtual world
- teaching methods
- student participation
- students learning
- science education
- active participation
- classroom activities
- mobile learning
- game design
- game play
- online course
- learning processes