Keyphrases
- augmented reality
- english learning
- educational games
- learning games
- elementary school students
- computer games
- language learning
- interactive learning environments
- game design
- learning materials
- video games
- tangible user interface
- virtual objects
- mixed reality
- human computer interaction
- virtual reality
- learning activities
- game based learning
- case study
- input device
- real environment
- game play
- pilot study
- serious games
- learning design
- learning tools
- autonomous learning
- learning environment
- elementary school
- live video
- attitudes toward
- three dimensional