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"Slurp" Revisited: Using 'system re-presencing' to look back on, encounter, and design with the history of spatial interactivity and locative media.

Shengzhi WuDaragh ByrneRuofei DuMolly Wright Steenson
Published in: Conference on Designing Interactive Systems (2022)
Keyphrases
  • multimedia
  • spatio temporal
  • e learning
  • case study
  • user interface
  • spatial information
  • computer aided
  • real time
  • artificial intelligence
  • search engine
  • mobile devices
  • spatial data
  • design principles
  • optimal design