Rethinking agency and immersion: video games as a means of consciousness-raising.
Gonzalo FrascaPublished in: Digit. Creativity (2001)
Keyphrases
- video games
- learning experience
- game play
- game playing
- computer games
- game design
- learning tools
- educational games
- virtual environment
- virtual reality
- augmented reality
- serious games
- commercial games
- computer supported collaboration
- mathematics learning
- government agencies
- technology enhanced learning
- game based learning
- game players
- learning strategies
- case study
- learning algorithm