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Latency- and hazard-free volume memory architecture for direct volume rendering.

Martijn De BoerA. GröplJürgen HesserReinhard Männer
Published in: Comput. Graph. (1997)
Keyphrases
  • direct volume rendering
  • volume data
  • volume rendering
  • finite element
  • ray casting
  • rendered images
  • data transfer
  • real time
  • human computer interaction
  • pose estimation
  • d scene