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Latency- and hazard-free volume memory architecture for direct volume rendering.
Martijn De Boer
A. Gröpl
Jürgen Hesser
Reinhard Männer
Published in:
Comput. Graph. (1997)
Keyphrases
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direct volume rendering
volume data
volume rendering
finite element
ray casting
rendered images
data transfer
real time
human computer interaction
pose estimation
d scene