360-Degree Virtual-Reality Cameras for the Masses.
Jack Z. G. TanGene CheungRui MaPublished in: IEEE Multim. (2018)
Keyphrases
- virtual reality
- virtual environment
- computer graphics
- augmented reality
- virtual world
- photorealistic
- hand held
- virtual reality technology
- computer animation
- interactive virtual
- multiple cameras
- three dimensional
- multi camera
- virtual humans
- virtual space
- collaborative virtual environments
- computer interface
- digital libraries
- pattern recognition
- multimedia