Digital game adaptations to attract more girls to play.
Ana Luiza Do Nascimento GuercyLucila IshitaniPublished in: Braz. J. Inf. Syst. (2021)
Keyphrases
- digital games
- gender differences
- game play
- digital game based learning
- educational tool
- game based learning
- high school
- learning environment
- educational games
- middle school
- game playing
- learning tools
- computer games
- secondary school
- video games
- game design
- learning management systems
- serious games
- digital media
- language learning
- learning systems
- user interface
- database