The trails of Just Cause 2: spatio-temporal player profiling in open-world games.
Myat AungSimon DemediukYuan SunYe TuYu AngSiva NekkantiShantanu RaghavDiego KlabjanRafet SifaAnders DrachenPublished in: FDG (2019)
Keyphrases
- open world
- spatio temporal
- repeated games
- incomplete information
- game play
- pure nash equilibria
- closed world
- boolean games
- imperfect information
- two player games
- game players
- board game
- computer games
- query answering
- human players
- knowledge base
- computer poker
- nash equilibrium
- video games
- autonomous agents
- moving objects
- relational model
- game theory
- weighted voting games
- game playing
- business intelligence
- databases
- database