Interactive e-learning system using pattern recognition and augmented reality.
Sang Hwa LeeJunyeong ChoiJong-Il ParkPublished in: IEEE Trans. Consumer Electron. (2009)
Keyphrases
- augmented reality
- pattern recognition
- e learning
- virtual reality
- mixed reality
- live video
- virtual objects
- tangible user interface
- markerless
- distance learning
- human computer interaction
- learning resources
- face to face collaborative learning
- mobile augmented reality
- machine learning
- image processing
- virtual environment
- learning games
- image analysis
- multi user
- computer vision
- learning experience
- real scenes
- learning activities
- computer graphics
- learning objects
- learning materials
- learning environment
- camera tracking
- head mounted display
- computer generated images
- molecular structures
- three dimensional
- higher education
- real environment
- multi view
- tangible interaction