The Double-Effect Approach to Serious Games in Higher Education: Students Designing and Developing Serious Games for Other Students.
Peter MayrHarald BendlFrauke MörikePublished in: GALA (2015)
Keyphrases
- serious games
- higher education
- distance learning
- virtual environment
- learning technologies
- e learning
- game based learning
- open university
- mobile learning
- learning scenarios
- design principles
- video games
- learning in higher education
- educational games
- tertiary education
- game play
- technology enhanced
- higher education institutions
- blended learning
- computer games
- hong kong
- knowledge practices
- game development
- online learning
- communication skills
- learning management systems
- game design
- learning experience
- student learning
- learning tools
- learning processes
- corporate training
- faculty members
- learning environment
- online education
- hybrid learning
- online course
- learning styles
- object oriented
- educational contexts
- multi user virtual environments
- learning outcomes