A Comparison of Different Adaptive Learning Techniques for Opponent Modelling in the Game of Guess It.
Anthony Di PietroLuigi BaroneLyndon WhilePublished in: CIG (2006)
Keyphrases
- adaptive learning
- imperfect information
- knowledge level
- learning objects
- game theory
- learning environment
- game theoretic
- video games
- fuzzy classifier
- e learning
- computer poker
- wavelet neural network
- game playing
- learning resources
- concept maps
- game play
- game tree
- reinforcement learning
- neural network
- databases
- computer games
- learning content
- learning outcomes
- natural language processing
- end users
- data mining