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The Use of Digital Game Based Learning in Manufacturing Education - A Case Study.

Stefano PeriniManuel OliveiraMaria MargoudiMarco Taisch
Published in: HCI (25) (2018)
Keyphrases
  • digital game based learning
  • digital games
  • game based learning
  • case study
  • learning environment
  • hong kong
  • vocabulary learning
  • multimedia
  • higher education
  • learning tools